@campbell_macduff hi! The promo code has expired, please send us an email at admin@kaedim.com and weβll give you instructions for creating an account ! π
This looks like a game-changing product. I don't know much about 3D art, buy would give it a try by converting my product icons and logos into 3D if that's possible.
Wow, this is truly next level! As a former mechanical engineer, I'd spend so much time working on 3D models in horribly designed modeling software. It would always require so much activation energy for me to sit down and work on even the simplest designs. This has huge potential! I'm excited to see where it goes!
@andrew_zelaya1 wow thank you so much! π₯³ Great to hear that people outside the gaming sector also face similar problems when it comes to 3D modelling!
Amazing concept @konstantinapsoma.
Just a few days ago, I was discussing with my friend about this tech and it's implementation.
Seeing it in action, my curiosity has turned into attention.
@reuben_carter hi! Thanks for your message! The way that it works is:
1. You upload an image of an object
2. Press Generate
3. Wait for your model to be generated
4. Download in your desired format
That's it! π
@konstantinapsoma That's so cool! Would it be possible to put in a desired artistic style as well? like a sketch of what I wanted and then another existing model with the correct style?
Ooo some other things I was thinking (you may already have this stuff), 1. being able to set poly count limits. 2. Physically based materials for all meshes which match common platforms (Unity, Unreal, Threejs, BabylonJS). 3. light mapping, and baking of ambient occlusion. 4. auto UV unwrapping that makes sense, with sensible seamlines.
Hello @reuben_carter π We provide functionality to set poly count limits anywhere from 1000 - 100,000. We are also currently working on LOD's and physically based materials - we actually use Threejs to display and manipulate the 3D models in our platform. We also plan to tackle UV unwrapping and light mapping soon! Thank you for the feedback π
@rosie_higgins_grapevine hi! For a sign up for a trial account, go to app.kaedim.com, press Sign Up, and use the promotional code featured here π! You'll then get an email and you'll be able to log in! Don't hesitate to ask if you have any more questions!
@konstantinapsoma thanks for coming back, I submitted a request which has been on input approval pending for a while. Look forward to seeing the result
@rosie_higgins_grapevine amazing! Keep an eye out for the results coming back! For future requests, the input must be displaying a single object (not a whole scene) for best and quickest results. Have a look at our demo too to see some examples there π
@rosie_higgins_grapevine your asset should be back now! We are still training on organic surfaces, for the best results upload any hard surfaced object! π
Greeeeat! *_* I am SO happy for finding Kaedim! Congratulations on the launch! ^_^ This can put so much ease and so much fun and o much new ideas in the processes of design! Is it adjusted just for objects or any type of drawings? Can it help turning 2D characters into 3D? *_*
@maria_brm thank you so much! Yes the goal is to make 3D creations easy and frictionless! We currently do best with hard-surfaced objects but you can always give simple characters a go too! Let us know at admin@kaedim.com if you want to sign up for a free trial! π₯³
@konstantinapsoma Awesome! *_* I think it is a great step and huge help for creators, so starting with simple characters is still a pretty amazing thing *_* I must give it a try, and I can't wait to do it! Thanks so much for the mail, I will contact you asap! *_* <3
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