p/marvel
Puts the power of design in everyone's hands.
Murat Mutlu
Marvel 2.0 β€” Super simple design, prototyping and collaboration
Featured
31
β€’
Replies
Murat Mutlu
Hi everyone, We've just released a major update to Marvel with a fresh app, site and logo design + lots of reengineered bits (React.js ftw) and features. This new framework will lay the foundation for a number of new features and services we'll be introducing very soon! πŸ”₯πŸŽ‰πŸ”₯πŸŽ‰πŸ”₯πŸŽ‰πŸ”₯πŸŽ‰πŸ”₯πŸŽ‰
Oliver Waters
@mutlu82 Congrats guys! Great job. Loving the new look and branding.
Dan Simon
@mutlu82 Hey Murat- product is looking really great! Would love to cross promote your product and ours (if interested)? Ping me direct if interested.
Gezim Hoxha
I'm a fan of Marvel. It really helped me present mockups to potential clients. With this update, it must be awesome!
orliesaurus
Launching soon!
Just a question from a curious guy: every single person on the team page link to their twitter dribble or linkedin, but no one to github - is there a reason for that?
Vijay Sivaji
Marvel's mobile app is the most advanced in this category!
Paisano
How is this different (better?) than the very popular InVision ? Just curious.
Sid
@paisano You can Design > Prototype > Collaborate as suppose to Prototype > Collaborate. Their Design tool is neat, would welcome more advanced features.
Max Ciociola
Thumbs up to @mutlu82 ! Amazing product
Jason Hegyessy
What I like most about Marvel is that everyone outside of the design time loves collaborating with it; PMs, execs, developers, etc..
Sid
I wish Marvel did something for Early Adopters, I was with Marvel when they launched in early 2014. I was also given the Early Bird plan, but unfortunately I had to cancel it (after 4 months) because I was looking for a Design + Prototype solution. Now that they do have it, I feel left out as they declined to honor that offer. I guess it is Adobe Project Comet for me. That said I played with their design tool and it looks good.
Ben Tossell
You can read about the launch here New in Marvel 2.0 = We’ve cleaned up and redesigned the web interface, using our new (soon to be open-sourced) style guide. Added the ability to organise your work into folders! Import users from Slack or Asana into your projects and directory New users roles for team members including Account Admin and Reviewer (a read-only mode for collaborators) roles Several parts of the app have been reengineered in React and now work faster and smarter. (If you’re passionate about React and building design tools, get in touch) Removed 7 features A new website, blog and logo! @mutlu82 can tell us the story here :)
Howcrio Burley
You made a great product even better. Nice work @TeamMarvelapp.
Max
Superb product - really love it and the user interface is amazing with a ton of little details that make it a pleasure to use. Well done team Marvel!
G G
Neat update
Bolak
The web interface for creating interactions looks A LOT like Invision. Can you go through some of Marvel's differentiating features?
G. Lucas Roe
@seanbolak The core feature set is extremely similar. Marvel offers much more on their free tier than InVision does, so it's easier to get started and roll it into your workflow. I also greatly prefer the Sketch plugin from Marvel, it makes sending and updating artboards a breeze. The way I look at it, InVision is more of a workflow ecosystem while Marvel is focused on the hotspotting tool
Anup Dhirwan
@glucasroe @seanbolak InvisionApp Free plan also got the Export enables and that too without any watermark. Sketch integration is really cool though.
Loi Hoang
I'm using Marvel and love it. My team very happy when use that. combined with sketch (Marvel plugin for sketch) really excellent.
Nico
@mutlu82 First of all, congrats on the release. Going through the pricing section I realized the only difference between the Pro and Plus plans is the ability to export offline for iOS. Feels like you're charging iOS users a "premium" price. You're definitely not the 1st company doing so. But when lots of apps are still being developed for iOS first does it make sense? Curious to know what was the thought process here?
Anup Dhirwan
@imperium74 maybe bcz of the fact that the iOS users are habitual of shelling out he bucks easily ::))
Nico
@dhirwan Like I said not the 1st doing that for sure. But when your target are designers/developers where iOS is a must have does it make sense?
Miguel Nicer
Awesome tool!!
Nitesh Manav
Loved it's simplicity and super functionality . Do you have any demo video to show it's features and workflow? If yes, kindly share the link here.
Shama Butala
Nice! I have not used it much however seen my UI folks using it. Gonna try now...
Alper Cakir
Congrats guys. looks great Murat.
Best Games
I really like it. Have you seen this https://youtu.be/a3q9oXGhlvg