Incorporating a virtual assistant, remote controllable props, live host over video conference, and puzzles in the real world & the digital world. Moonshot is the only massive remote team escape experience on the planet designed for 10-100 players.
Super interesting, can’t quite tell from the video but is there a live “host” like in an meatspace escape room, or is that automated. Structured social activities for groups feels key especially now.
@nabeel Hi Nabeel, we do have a live host to progress the narrative, guide players and help with hints :) Agree that structured social activities are key!
@crina_oana_bordas we have reservation this afternoon, but haven't received zoom invite link yet (email said we'd get it a day prior to our reservation)
@shantianyun Hi jerry, the main difference with a computer game is that Moonshot is live hosted game with interaction with real person and physical (and digital) props. ☕️
Did you guys know you are ripping off Reason Studios logo? Not only the name but the identical logo... Seriously do a little googling and you will find it.
@devon_devo_thanks Devos thanks for the feedback. Looks like the company you mentioned used to have 3 cubes in its logo and now has one cube. Will talk to our design firm to avoid cubes in the future! 👍
@rrhoover Hi Ryan! Based on our experience from building our previous remote escape game Lola in Spaceº, we find that teams of 5-8 works best. After that it can get messy.
For Moonshot, we divide large teams into smaller units of 5-8 players to compete in a real-life space race. 🏆It also has many touch points for each team to interact with, without bottle-necking the game master: such as the virtual assistant, real-world puzzle content and props on the Lunar station that the players can control.
Most of our customers have teams larger than 10 players so it was important for us to find a way to have larger teams play together in a meaningful way. 😊
Hallway Chat #24