I tried this for a short time but found that I was just mindlessly tapping the screen over and over again. I didn't give it much of a chance, but hearing that it may pick up a bit later on, I might have to check it out again.
@rewphus it's certainly no deep RPG experience, but after an initial couple-minute tap-fest you get Damage Per Second happening.
Then it's about checking in to collect coins, increase damage stats & cast spells with a duration-based effect. No more tap = damage.
@mrjudkins One of most creative Apple Watch games to date. Love how @akijarvilehto (Everygames/Runeblades CEO) and the team our building a TV-show-type episodic element into the Runeblade story.
I recently interviewed Aki for a WatchGames Originals feature "Made in Helsinki — The making of Apple Watch game Runeblade" https://medium.com/watchgames-or...
This is the only game that's stayed on my Apple Watch, and I've been checking in on a few times a day.
Took a bit of time to get my head around the gameplay, but having done so it's the kind of mildly satisfying fun that feels worth dedicating a minute to every few hours.
Paid app, no in-app purchases, and viable gameplay on such a tiny screen.