I ran into this problem recently—when I’d tell people about a project I was working on, they’d say, “That sounds awesome! Let me know when it’s out!” And then... they’d forget. Totally understandable, but kind of frustrating when you’re trying to build an audience.
So, I ended up creating Wyshlyst, a simple tool that lets you make a wishlist page for your project before it’s finished. Whether you’re working on a game, a book, an album, a product—whatever—you can set up a page where people can add themselves to your email list. Then, when you’re ready to launch, you’ve already got a list of people who actually want to hear about it.
Here’s how it works:
Set up your wishlist page in minutes – No tech skills needed. (It takes just a few minutes, and is pay $2.99 once per wyshlyst -- no subscriptions at all!)
Share the link – Post it on social media, your website, or anywhere your audience hangs out.
Build your email list – People who are interested can sign up, so when your project is ready, you already know who to reach out to.
I built it because I needed it myself, and I figured other creators might find it useful too. If you’ve ever struggled with keeping people engaged before a launch, I’d love to hear how you’ve handled it!
Check out wyshlyst at: https://wyshly.st
Involve them in decision-making when people have a say, they naturally stay engaged.
That's right. I'm also facing similar challenges while promoting my own project launch. I believe many others are experiencing the same. And a lot of people will find this product valuable. Since this service needs a strong user base to thrive, what's your strategy for the initial promotion?
Show them why it matters when people understand the impact, they stay invested.