Hi Product Hunters - Thanks for the reception. We really have been on a fun journey with our first game.
- We came up with a game idea back in 2012 - we focused on creating a distinct look, storytelling and the collaborative game mechanic - you play as a young woman and an astral projection of herself, collaborating to unlock puzzles and dive deeper into the story behind the disappearance of her father in a haunted house.
- We got a great early response with an overfunded Kickstarter with 750+ backers
- Designed and developed the game in Unity with a team of about 30 people mostly based in LA, a lot of fresh-out-of-school college graduates, game developers at Animax Entertainment and some international team members who helped us translate it into almost a dozen languages
- In 2014 Whispering Willows launched on OUYA (later acquired by Razer) -- they provided some financing and a lot of great support
- We won a bunch of indie game awards for story, art, and overall immersive experience - the awards definitely helped us with our marketing efforts
- This also helped us get through the Steam Greenlight process and launch on Steam soon in June 2014 and that launch helped us get noticed by other publishers
- Worked with Loot Interactive to launch on PlayStation 4 and PS Vita
- Worked with Abstraction Games to launch on XBox One, Wii U, iOS and Android
In the end we wound up with a solid indie first title that we're also happy to see has had some staying power because it's a lighter, story driven horror game. It also has a female lead which is a little distinctive too.
Night Light Interactive is already in the works on our next title and making the rounds with publishers and financiers.
Thanks again, hunters.
Michael
Product Hunt
Whispering Willows