About
I'm Ekta, co-founder of Rhym, and together with my team, we're working on building Rhym. In our previous casual gaming venture, we recognized the vast potential of gamification beyond entertainment, noting that 3 billion smartphone users engage with gamified content daily. This makes gamification a powerful tool for brands to capture attention, engage, educate, and persuade. However, creating gamified experiences is costly and time-consuming for marketers. This led us to develop a solution similar to Canva, designed to simplify and democratize the creation of gamified and dynamic interactive marketing content.
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![Tastemaker](https://ph-files.imgix.net/efa4179e-0d89-47ad-b129-66c3925f6dc6.png?auto=compress&codec=mozjpeg&cs=strip&auto=format&w=44&h=44&fit=max&frame=1)
Tastemaker
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Gone streaking
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Gone streaking 5